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HTML5 – 11 hard truths

September 22 ' 2011 @ Inspirational

HTML5 is seen as the savior of the internet, and everybody that followed the tech press knows that HTML5 will fix the problems of the internet. With some HTML5 into your code and the websites will be faster and fancier, it will ever make your teeth white. But the reality seems to differ very much.

After some years of HTML5, with all the sophisticated tags and APIs, it’s time to admit there are serious limitations with the model. HTML5 fails to live up to our coding expectations, but there are even reasons to steer away from it in some cases. It time to acknowledge the truth that, despite its powerful capabilities, HTML5 isn’t the solution to most problems. Security issues, limitations of local data storage, synchronization challenges and politics should make us scale back our expectations for the spec. After all, every technology has its limitations, despite all the expectations.



11 hard truths Web developers must accept in making the most of HTML5:


“HTML5 hard truth No. 1: Security is a nightmare

The fundamental problem with client-side computing is that the user ultimately has control over the code running on the machine. In the case of Web apps, when your browser comes with a great debugging tool, this control is easier than ever to abuse.
With a JavaScript debugger like Firebug, anyone who is curious about what Facebook, Google, or any other website is doing can just start inserting breakpoints and watch the code. This is great for debugging and learning how websites operate, but it’s a nightmare for security.

Suppose there’s a variable that holds a value you’d like to change; well, Firebug or any of the other browser debuggers is happy to help you tweak the data to be anything you desire. Do you want to trick your friends into thinking you’re in another geographic location? It’s easy to edit the variables that hold latitude and longitude to place your browser anywhere in the world. All the neat features of your Web app can be modified, and the browser environment makes it easier than it would be normally with native code.

HTML5 hard truth No. 2: Local data storage is limited

The local databases buried in your browser are one of the neater features that make it simpler for Web apps to cache data on your computer. But for anyone hoping to offer desktoplike data functionality in the browser, these databases can save bandwidth and improve performance. However, they won’t give users the same power over their data that they’re used to enjoying with desktop apps.

HTML5 data storage capabilities are certainly an important addition, but you still can’t move stored data to another machine, make copies, back it up, or open it with a different app. It’s all buried deep where the browser hides it.

HTML5 hard truth No. 3: Local data can be manipulated

The user may not have control over the data, but the central website is also hampered when dealing with client data. Did the user switch browsers? Did the user switch machines? Many Web developers just toss up their hands and use the local data storage for caching short-term content. They can’t let the user create much because of the problems of synchronization.

Web developers also need to worry about the security of the local database. While there are no tools that make it easy for a user to edit the local data and upgrade their privileges, there’s no way for the central server to prevent it. All of the security holes introduced by letting the user tweak the JavaScript code affect the databases, too. They’re wide open and waiting for someone to write a Greasemonkey script or some native code to change the data.

HTML5 hard truth No. 4: Offline apps are a nightmare to sync

HTML5 local data storage is vastly improving the ability to use Web apps offline. The only trouble is data synchronization.
If a Web app is connected to the Internet, it can continually save data to the cloud. When it’s offline, changes aren’t always stored in the cloud. When someone switches browsers or uses a different machine, copies begin to proliferate and the difficulties of synchronization rear their head. To make matters worse, clocks themselves may be unsynchronized, making them unreliable for finding the latest saved data.

HTML5 hard truth No. 5: The cloud owes you nothing

It’s not really fair to blame HTML5 for all of the structural problems with storing your data in the cloud, but the cloud is an essential part of the vision, which leverages the cloud to fix all of the headaches for installing software and backing up data.
Given the limitations of HTML5 local data storage, the bulk of Web app data storage will remain in the hands of servers, and there are moments when this approach can be devastating. Just recently Facebook decided it didn’t like one Linux-based plug-in for uploading photos. With a wave of the caliph’s hand, the plug-in was gone, along with all of the photos that were uploaded using it.

HTML5 hard truth No. 6: Forced upgrades aren’t for everyone

One story, perhaps apocryphal, tells of a person who used a Gmail account for casual hookups with people in bars. When Google+ came along, all of the memories came flooding back, because Google+ linked those old addresses into the discussion forums. Every day, the old names and old faces are there asking to be put into discussion circles.
When the Web app companies need to upgrade, they must upgrade everyone at the same time. While this is said to relieve users of having to manage the software installation, it can be a nightmare for anyone who doesn’t want the new features. This isn’t just a problem for people’s privacy, as in the case above. New software can often crash other packages that relied on the old features being where they were supposed to be.

HTML5 hard truth No. 7: Web Workers offer no prioritization

Web Workers are among the more intriguing additions to HTML5. Rather than depend on copious JavaScript wait, delay, and pause commands, Web developers can now split apart their code and segregate the CPU hogs into Web Workers. In other words, HTML5 Web Workers make the browser operate more like an OS.
Alas, they do not duplicate all of the features of the OS. While they do provide a way to fork the workload and separate it, there is no way to manage the workload effectively or set priorities. The API just allows messages to be passed into and out of Worker objects. That’s all — the browser handles the rest
.

HTML5 hard truth No. 8: Format incompatibilities abound

HTML5 heralds the introduction of <audio> and <video> tags, which at first blush look as easy to use as image tags. Just plop in a URL, and the browser streams the data. Yet, if it’s so easy, why have I wasted two weeks trying to get basic audio files to play in all of the major browsers?
It’s not really the HTML5 committee’s fault that individual browser builders decided to implement some but not all of the various audio and video formats out there. People are human, and humans fight for dominance. But the developers have to deal with the fallout when a file that works perfectly well on one browser fails to do anything on another. How does one test for this? API developers were smart enough to include the function canPlayType, but even that function is not supported by all browsers.

HTML5 hard truth No. 9: Implementations are browser-dependent

The idyllic vision of HTML5 is one thing; the grungy reality of its implementations is another. True, programmers are trying their hardest to build the architects’ dreams, but some of the tags and objects don’t work correctly.
For instance, there are many things to like about HTML5′s geolocation API. It offers some protection for privacy and a bit of control over its precision. If only it worked consistently — one browser always times out, even though it should be smart enough to know that the desktop doesn’t have a GPS chip.

HTML5 hard truth No. 10: Hardware idiosyncracies bring new challenges

It also seems unfair to complain about how some browser builders are going above and beyond the call of duty to provide much better performance, but no good deed goes unpunished. As the new Ferrari owner finds out after wrapping their car around a light pole, sometimes extra power isn’t always a blessing.

Microsoft has done a great job of increasing the Canvas object performance of its IE browser by integrating it with low-level hardware drivers. The company has even commissioned neat games like pirateslovedaisies.com to show off the power.

HTML5 hard truth No. 11: Politics as usual

Some folks call Ian Hickson, the main drafter of the HTML5 standards, the Supreme Dictator for Life. They’re joking, I guess, but the title doesn’t match. The standard writer is just making suggestions, and the coding geniuses at the browser companies are the ones who make the real decisions. They may or may not choose to implement a feature, then the Web developers get to decide whether the results are stable. After a few years, the standards are often changed to match the implementation.

Many JavaScript developers have left the issue of compatibility to those who create the libraries, such as jQuery. These layers insulate us from the cross-browser differences. Will they be strong enough in the future to smooth over the differences? Only time will tell.

This issue highlights the fundamental problem for the field. We want the freedom, creativity, and cornucopia of features that come from pitting many browser companies against each other in a tough competition. The pace of innovation is great, but it creates even more differences, as the browser developers rush to add new features to gain an edge.”

Source : www.itnews.com

Author : Peter Wayner


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